Reading List and Resources
Required book for the course:
- Edward Angel, Dave Shreiner
Interactive Computer Graphics: a Top-Down Approach With Shader-Based OpenGL
6th edition, Addison-Wesley, 2012.
Publishers link
The reason we have been teaching based on Angel's book for several years now has been the fact, that it helps the student to understand OpenGL, which is one of the most important graphics standards there is. Most of you, when you go off to industry and have to do graphics will encounter OpenGL code. We hope, that latest at that time you will benefit from the exposure of this course and in particular this book. There is a new edition of this book coming in early 2014, which will focus on WebGL.
The drawback is that Angel's book is not 'complete'. One of the most relied upon graphics books has been:
- John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, Kurt Akeley, Computer Graphics:
Principles and Practice, 3rd edition, Addison-Wesley 2014.
Publishers link
It just appeared in a new edition (the 2nd edition was from 1995) and is a good resource.
If there is any book, that can replace Hughes et al., it ought to be the one by Shirley et al. There are a number of people who really like it and I can only highly recommend it:
- Peter Shirley, Michael Ashikhmin, Steve Marschner,
Fundamentals of Computer Graphics, 3rd edition, AK Peters/CRC Press 2009.
Publishers link
Last, but not least, a great companion for all questions regarding 'OpenGL' is the SuperBible:
- Richard S. Wright Jr., Nicholas Haemel, Graham Sellers, Benjamin Lipchak,
OpenGL SuperBible: Comprehensive Tutorial and Reference, 6th edition, Addison-Wesley 2010.
Book Homepage
Make sure to check out at least the fifth edition, since only that edition will cover the new OpenGL (after release 3.x).
Last modified: September 2013
Torsten Möller /
torsten dot moeller AT univie DOT ac DOT at