Readings & Ressources
Required book for the course:
- Edward Angel, Dave Shreiner
Interactive Computer Graphics with WebGL
7th edition, Addison-Wesley, 2015.
Publishers link
The reason we have been teaching based on Angel's book for several years now has been the fact, that it helps the student to understand OpenGL, which is one of the most important graphics standards there is. Most of you, when you go off to industry and have to do graphics will encounter OpenGL code. We hope, that latest at that time you will benefit from the exposure of this course and in particular this book. The newest edition relies on WebGL, a new web-based technology to enabling rendering within a browser.
The drawback is that Angel's book is not 'complete'. One of the most relied upon graphics books has been:
- John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, Kurt Akeley, Computer Graphics:
Principles and Practice, 3rd edition, Addison-Wesley 2014.
Publishers link
It just appeared in a new edition (the 2nd edition was from 1995) and is a good resource.
If there is any book, that can replace Hughes et al., it ought to be the one by Shirley et al. There are a number of people who really like it and I can only highly recommend it:
- Peter Shirley, Michael Ashikhmin, Steve Marschner,
Fundamentals of Computer Graphics, 3rd edition, AK Peters/CRC Press 2009.
Publishers link
Last, but not least, a great companion for all questions regarding 'OpenGL' is the
SuperBible:
- Richard S. Wright Jr., Nicholas Haemel, Graham Sellers, Benjamin Lipchak,
OpenGL SuperBible: Comprehensive Tutorial and Reference, 6th edition, Addison-Wesley 2010.
Book Homepage
Make sure to check out at least the fifth edition, since only that edition will cover the
new OpenGL (after release 3.x).